虎嗅

How important is it to reconcile with oneself while making games?

原文:做游戏,和自己和解有多重要?

Summary of Key Points

This article explores the dual role of "obsession" in game development by interviewing various game creators, including those from large companies, independent developers, and entrepreneurs. On one hand, obsession serves as the driving force that motivates creators to enter the industry and stay true to their vision. On the other hand, it can become a barrier to bringing a project to fruition due to factors such as limited resources, team constraints, and player feedback. The central message of the article is that creators need to learn to reconcile with themselves—not by giving up their obsession, but by distinguishing between what is essential and what can be compromised, in order to find a balance between ideals and reality and ultimately deliver a game that players will enjoy.

1. Obsession as a Driver, but Also a Shackle

The positive aspect of obsession is its role as a driving force. For example, the creator of *No One*, Wulang, decided to pursue a career in game development because he wanted to make his own Pokémon games since childhood. Zhong Xia, the creator of *Chinese-style Mine Woman*, insisted on using high-quality visual effects and avoiding AI even under financial pressure, driven by her desire for exceptional narrative. However, obsession can also become a shackle when it leads to unrealistic expectations. A large company planner mentioned encountering difficulties such as using static images for opening animations and cutting out half of the storyline due to budget constraints, leaving the boss enemies without any visual representation. This discrepancy between ambition and reality can derail a project.

2. The Different Worlds of Large Companies and Entrepreneurship

In large companies, obsession often doesn't have room to flourish. Miyako's husband is creative by nature, but in a corporate environment, he had to suppress his personal expression to meet market and product goals. For instance, developing content for a "second-tier" game meant balancing commercial viability with deadline pressure, which forced him to compromise on the quality of the content. In contrast, for entrepreneurs or independent developers, obsession can be a lifeline. Wulang's dedication to a niche direction, such as "Chinese-style nuclear aesthetics horror," helped his game stand out from the crowd. Zhong Xia focused on essential elements like storytelling, graphics, and sound, even under financial pressure, because they were fundamental to her vision.

3. Reconciling with Oneself Doesn't Mean Giving Up

Reconciling with oneself doesn't mean giving up one's passions; it means allocating them wisely. Large company planners need to determine what is essential (like the climax and ending of a level) and what can be adjusted (like reducing the amount of narrative). It's like pruning a fruit tree to allow the main fruit to grow. The Miyako couple's partnership exemplifies this: her husband focuses on the creative vision, while she ensures it is feasible. Her realization is that while reality will shape the final product, compromising doesn't equate to failure; it's a way to make the project successful.

4. Obsession Should Serve Players, Not Just the Creator

Creators must consider player needs. Lindro, the creator of *Goblinvik*, kept the game's "greed" theme despite negative reviews due to its high difficulty level, but he adjusted the gameplay to make it more accessible for casual players. Zhong Xia focused on narrative quality, knowing that poor visuals could impact the player experience. The key is to ensure that one's obsession serves the overall goal of engaging the audience.

5. Beginners Should Avoid Perfectionism

For beginners like Gu Yue, who are making their first game, perfectionism can be a obstacle. He struggled with constant revisions, but he understood that completing the basic framework is more important than striving for perfection. His approach was to see each iteration as an opportunity for improvement.

In Conclusion

Game development is like a spiritual journey: obsession is the initial drive, but it must be guided by practical considerations. By focusing on the core elements and accepting imperfections, creators can transform their ideas into playable games. After all, only the games that are actually released become real works of art.