虎嗅

Why don’t players like GTA 6 without the disc version?

原文:为什么玩家不喜欢没有光盘版的GTA 6?

Summary of Key Points

The announcement that GTA6 will come without a physical disc (only a steel box and a download code) has disappointed veteran players, reflecting the conflict between the gaming industry's shift from "buy-and-own products" to "digital services." Veteran players miss the emotional connection and collectible culture associated with physical discs, while game companies are forced to transition to digital models due to ongoing costs related to servers and copyright. Players in the EU have launched a campaign called "Stop Killing Games" to ensure playable versions after discontinuation, but the EU has not supported this initiative, fearing it will burden small and medium-sized developers too much. Ultimately, players' concern stems from a lack of transparency around the duration of services provided by game companies; the solution lies in mandatory disclosure of information.

1. Disappointment Among Veteran Players: More Than Just the Lack of a Disc

Veteran players' resistance to the absence of a physical disc is not about the inconvenience of downloading; rather, discs carry irreplaceable emotional and cultural value. For example, a player who lost his father at the age of four can still find memories connected to an Xbox disc from those years, such as records of his father playing "Ghost Driver." This kind of personal connection is impossible to replicate in digital versions.

Additionally, the collectible culture surrounding physical games (such as collecting the entire GTA series on discs for display on a shelf) and the secondary market (students buying used discs to save money and selling them after finishing the game) are traditional elements of the gaming community. Without physical discs, these traditions are lost: collections become mere strings of code in accounts, and secondary trading becomes impossible.

2. Why the Shift from "Buy-and-Own Products" to "Digital Services?"

Game companies have their own reasons for this change. Twenty years ago, buying a GTA disc meant permanent ownership; today, purchasing a download code only grants access to the game for a specified period. This isn't about greed but cost considerations:

1. Indispensable server costs: GTA is now an online game that requires servers for multiplayer battles, anti-cheat mechanisms, and regular updates. Even if only a few players remain, the company still has to pay for server maintenance.

2. Copyright expirations: Music, character appearances, and car brands in GTA require licensing. For instance, many classic songs were removed from GTA4 due to expired copyright.

3. Ongoing technical support: Games need constant updates and bug fixes, which require ongoing investment.

For companies, shutting down unpopular games is a cost-effective option; they can't keep paying for servers and licenses indefinitely.

3. The EU's "Stop Killing Games" Campaign

Players' demands are reasonable, but the EU is concerned about stifling innovation. They have initiated a petition with three main requests: ensuring playable content after discontinuation, allowing players to host their own servers, and providing clear information about the duration of services. However, the EU has rejected these requests, arguing that requiring companies to maintain servers and licenses indefinitely would be too burdensome for small developers. If a small studio with only 100 players still had to pay for server and copyright fees, few would continue making online games, leading to a market dominated by large corporations and a lack of innovation.

4. The Essence of Players' Anxiety

Players' dissatisfaction is not about digital versions per se but about the lack of transparency. They feel they're buying something with an uncertain future: digital games are like rentals—someone could shut down the servers at any time, losing their investment. Physical discs, on the other hand, provide a sense of security (you can play the game offline as long as your console is working).

The real solution lies in requiring companies to provide clear information about the duration of services and whether offline modes will be available after discontinuation. Players need to know what they're buying: a digital product that will last for ten years or a service that might end in two years. Only with this transparency can players make informed decisions and avoid feeling deceived.

In Conclusion

The controversy over GTA6's discs reflects the clash between players' emotional needs and companies' financial pressures during the transition to digital gaming. The key to resolving this issue is not forcing companies to continue producing physical discs but ensuring that players are fully informed before making purchases. After all, no one wants to spend a lot of money on something with an unknown lifespan.