第一财经

Marvel Studios President Attends Event; 18% of Audience from Overseas: Fans from Over 30 Countries Gather in Shanghai for the Comic-Con

原文:漫威影业总裁来了、海外观众占18%:30多国爱好者赴沪打卡漫展

Summary of Key Points

As Asia's largest ACGN (Animation, Comics, Games, and Nostalgia) event, BW2026 set a new record for the number of exhibitors this year, with a显著 increase in its international presence (for the first time, overseas ticket sales were available, and 18% of visitors used passports to purchase tickets). The event not only attracted fans from around the world and well-known IPs such as Marvel and Genshin Impact but also spurred consumer activity in Shanghai during the summer season, boosting the local economy in areas related to transportation, accommodation, and retail. It also highlighted the unique value of a community culture shared by enthusiasts, further solidifying Shanghai's position as a global hub for the anime and gaming industry.

Detailed Analysis

1. A Growing International Presence

The most noticeable change this year at BW was the diversity of languages heard on-site. Official data showed that 18% of visitors used passports to purchase tickets, a record high since the introduction of overseas sales. Visitors from Russia dressed as characters from Genshin Impact, Cambodian princesses came to take photos with other cosplayers, and fans from countries like the United States and Italy flew in specifically for the event. This indicates that BW is no longer just a small-scale gathering for Chinese youths; it has become a global destination for ACGN enthusiasts, similar to an anime and gaming expo on a larger scale.

2. The Event as a Driving Force for Consumption

The influx of tens of thousands of young visitors had a significant impact on the local economy:

  • Surging demand for related products: Orders related to BW on platforms like Xianyu increased by more than 200%, and transactions for makeup services and cosplay photography rose by 43% and 97%, respectively, with many people seeking professional makeup artists for character transformations.
  • Rapid growth in transportation and accommodation: Overseas flight bookings to Shanghai increased by 35% year-over-year, and hotel reservations in the city rose by 126%. Hotel prices in the area surrounding the National Exhibition Center surged by 600% during the event, with most hotels in the vicinity being fully booked.
  • Economic impact on local businesses: BW collaborated with Bailian ZX to set up four satellite venues in popular shopping districts. Visitors explored the main exhibition hall during the day and then went to these areas to shop, extending their spending beyond the exhibition site.

3. A More Diverse Range of Content

This year's BW featured a broader range of IPs beyond traditional ACGN categories:

  • Game manufacturers still take center stage: Companies like YouXing participated with games like "Blue Archive" and "Star Tower Traveler," and collaborated with the Shanghai Public Security Bureau for safety promotions. Genshin Impact had a large-scale themed exhibit, with long queues at the playtest areas.
  • The film industry joins in the fun: Kevin Feige, President of Marvel Studios, returned to China after seven years to promote "Avengers: Endgame," creating a huge sensation at the event. This shows that BW has become an important platform for IP promotion, attracting both game and film companies looking to reach young audiences.

4. Why Manufacturers Love BW?

The value of BW lies in its community culture, where creators, platforms, manufacturers, and fans come together. YouXing Network's representative emphasized that the event is not just about selling products but about engaging with fans directly. Feedback from players, such as preferences for character stories or feedback on game mechanics, is invaluable for content development, providing more accurate information than market research.

5. Shanghai Becomes a Holy Land for ACGN Enthusiasts

July and August are peak seasons for ACGN events in Shanghai. Following BW, ChinaJoy will take place at the end of July, followed by the DOTA2 International Tournament (TI) in late August. The concentration of these high-profile events in Shanghai demonstrates the city's comprehensive ecosystem, which includes game companies, animation studios, and venues capable of hosting large-scale events, as well as a young audience willing to spend money on related products and services. As analysts have noted, July and August in Shanghai are like a pilgrimage site for global ACGN fans, with the city truly becoming a global center for the anime and gaming industry.

In One Sentence

BW2026 is not just an anime convention; it is a platform for Shanghai to boost local consumption, showcase its cultural soft power, and strengthen its position in the global ACGN industry. For ordinary citizens, it means that summer in Shanghai is filled with young people dressed in cosplay costumes, and businesses in related industries are thriving. Behind all this is the vibrant development of the entire ACGN ecosystem.