虎嗅

Black Flag Remastered sold 2 million copies in its first day – The lesson Ubisoft most needs to learn is no longer “how to make games.”

原文:黑旗重制一天卖200万套,育碧最需要补的课不再是“怎么做游戏”

Summary of Key Points

Assassin's Creed Black Flag Remastered (referred to as Black Flag Remake) is Ubisoft's first true remake in nearly 20 years. Pre-orders in China were strong before its release, but dissatisfaction among players led to a wave of refunds due to Ubisoft granting live streaming rights to numerous streamers three days in advance, without giving pre-ordering customers the opportunity to play the game beforehand. The quality of the game itself is impressive (with recognition for its graphics, storyline, and naval combat system), and it achieved impressive sales and online player numbers in its first week. However, it received negative reviews overseas due to high prices for DLC. Ubisoft is currently facing substantial losses (1.48 billion euros), and it was only with Tencent's investment that the company was able to stay afloat. The success of Black Flag Remake demonstrates that Ubisoft can still rely on its older IPs for revenue, but the marketing mishap highlights a lack of understanding of the Chinese market and rigid marketing strategies.

Detailed Analysis

1. The "Streamer Controversy" Before Release: Why Were Pre-Orderers So Angry?

Three days before the release of Black Flag Remake, Ubisoft granted many streamers the right to stream the game for testing, while pre-ordering customers of the premium version were not allowed to play it in advance. This directly hit a sore spot for Chinese players:

  • The Conflict Between "Cloud Players" and Regular Players: In the domestic single-player gaming community, players who have paid are particularly annoyed by "cloud players" who reveal the entire plot ahead of time. In this case, streamers broadcasting the entire main storyline and side quests made pre-ordering customers feel that their investment was worth less than watching a free stream.
  • Miscommunication: Most players were unaware of Ubisoft's "Creator Program," which allowed smaller streamers to apply for streaming rights; they only saw that Ubisoft was distributing these rights indiscriminately, without realizing it was based on a transparent application process.
  • Poor Timing: Granting streaming rights three days in advance was too much, and pre-ordering customers were not given the same benefits, which put streamers ahead of pre-orderers. Ubisoft later acknowledged this as a mistake.

A similar incident occurred with SE's *The Witcher: Ghost Stories*, but it did not cause such a big fuss due to its smaller audience. The high enthusiasm for Black Flag Remake's pre-orders magnified the issue.

2. The Game Itself: Is the Remake Worth the Money?

The quality of Black Flag Remake is indeed impressive, as evidenced by sales and reviews:

  • Impressive Sales and Online Numbers: The first-day sales exceeded 2 million units, with over 100,000 players online on Steam (more than half of the number for *Assassin's Creed: Shadow*), and ratings improved to mostly positive after a week (with "very positive" reviews overseas).
  • Improvements That Resonate with Players: The cumbersome modern storyline from the original version has been removed, and side character stories have been added. The game was rebuilt using the latest Anvil engine, resulting in excellent water, weather, and lighting effects (such as realistic waves and weather changes in naval combat), and optimizations ensure smooth performance on both PC and PS5.
  • Preservation of Core Appeal: There are no unnecessary additives like repetitive equipment grinding or open-world tasks; the naval combat system remains engaging, with improvements made using feedback from *Black Sea Rogue*.

The only minor downside is that the combat system is not as good as the original version, but overall, players have a high level of satisfaction with the game.

3. Ubisoft's Financial Situation: Can This Remake Save the Company?

Ubisoft's financial situation is dire:

  • Record-Losing Fiscal Year: The company lost 1.48 billion euros (about 11.6 billion yuan) in the 2025-2026 fiscal year, a significant loss even for the European gaming industry. Without Tencent's investment of 1.16 billion euros last year, Ubisoft might not have survived.
  • Remakes Provide Temporary Relief: The initial revenue from Black Flag Remake and DLCs was around 35 million dollars, which can help cover costs temporarily, but it is far from enough to make up for losses. However, it shows that Ubisoft can still profit from remaking its classic IPs, just as Capcom did with *Resident Evil*. Ubisoft has a wealth of classic titles (such as *Prince of Persia* and *Split Cell*) from which it can draw revenue.

However, Ubisoft's problems go beyond finances: too many scattered studios, rigid marketing strategies, and inconsistent long-term operational approaches (switching between online and single-player games) can all undermine the success of its games.

4. Has Ubisoft Learned Its Lessons? Not Going Down the "Online Gaming" Path This Time

Previously, Ubisoft tried to turn its single-player games into online experiences (for example, *Black Sea Rogue* had an 8-year development period for its online mode), but it did not achieve the desired success. Black Flag Remake avoids this approach:

  • Resisting the Temptation of Online Gaming: Although the Singaporean studio responsible for development is skilled in online gaming (having worked on *Black Sea Rogue*), they did not convert the naval combat into a multiplayer online mode or a "grinding game." Instead, they integrated new content into the single-player storyline.
  • Knowing When to Stop: They did not add unnecessary extended content, preserving the original game's pure experience. This indicates that Ubisoft has realized that players want a good game, not just a long playtime.

This change, though small, is a positive sign for Ubisoft as it shows a return to focusing on the essence of gaming.

5. The Chinese Market: Ubisoft's Efforts to Please Players Failed Due to Missteps

Ubisoft was particularly active in the Chinese market before the release (strong pre-orders), but its approach was flawed:

  • Misunderstanding of Chinese Players: Ubisoft knew that Chinese players prefer to see physical demonstrations, so it provided many such videos. However, by granting streaming rights to streamers three days in advance instead of giving pre-orderers the chance to play, it felt dismissive.
  • Cultural Differences: While overseas players are more accepting of early streaming by streamers, the conflict between "cloud players" and regular players in China is more pronounced, and Ubisoft did not account for this, leading to negative consequences.

Ubisoft later apologized, but to truly succeed in the Chinese market, it needs to change its approach and learn more about the local gaming community culture, rather than rigidly applying overseas practices.

Conclusion

Black Flag Remake has given Ubisoft hope that remaking classic IPs and returning to the essence of gaming can be a successful strategy. However, to truly turn things around, Ubisoft must address two key issues: improving internal management and truly understanding the Chinese market. After all, players still have fond memories of its games, and as long as it delivers quality products, the company has the potential to make a comeback.