虎嗅

Millions of people playing an online game – could it actually be an AI imitation?

原文:几十万人在线的游戏,居然是AI“山寨”的?

Summary of Key Points

The widespread adoption of AI technology has completely transformed the way game piracy operates: what used to require a team, several weeks, or even months to create, can now be done by an individual using AI tools in just minutes. Piracy not only allows quick imitation of popular games but also enables creators to release copies before the original titles are released, potentially drawing players away from the originals and squeezing the space for genuine innovation. This has put developers in a difficult position where it's hard to protect their rights and they're reluctant to share their ideas, leading to a market flooded with low-quality products and a disruption in the industry's order.

1. AI as an "Ultra-Speed Accelerator" for Piracy

In the past, creating pirated games required the collaboration of programmers, artists, and planners. Even copying a simple game like Flappy Bird would take several days just to change its appearance. With AI, everything has changed:

  • AI handles every step: Write code? Let AI generate it; draw characters/scenes? AI can create them in one click; even debugging bugs, designing user interfaces (UIs), and translating can be done by AI. A single person with a few AI tools can accomplish what used to require a team.
  • Speed beyond imagination: Simple games like Minesweeper or Flappy Bird can be replicated in minutes using AI; for more complex games like Dark Souls-style titles, someone without programming experience can write 120,000 lines of code in three months with the help of AI. On Roblox, copies of games (such as the imitation of Super Chameleon) can be released just 12 days after the original.
  • Data speaks for itself: In 2026, 30.8% of new games on Steam claimed to use AI (the actual proportion is likely higher since auxiliary development doesn't need to be reported), meaning one out of every three games contains AI-generated elements.

2. The Evolution of Piracy: From Imitation to Preemptive Profit

Previously, piracy involved waiting for a popular game to become successful before copying it; now, creators try to make money before the original is even released:

  • Past pace: It took 14 months to develop Threes!, and 2048 copied its gameplay in just one weekend, which was considered fast. After Flappy Bird became popular, imitation versions appeared only days later.
  • Current situation: Independent developer Freya released a 50-second prototype of a game with a Tetris-like gameplay, and within days, four AI-generated copies appeared in app stores—before her original game was even finished!
  • Even more aggressive diversion of players: The original Super Chameleon sold over 15 million copies in less than a month, but the number of players playing its copies was once four times that of the original, taking away a significant portion of the player base.

3. Developers' Nightmare: Difficulties in Protecting Rights and Fear of Sharing Ideas

AI makes piracy low-cost and mass-producible, leaving developers at a disadvantage:

  • Copyright loopholes: Game mechanics themselves are not protected by copyright (only code, graphics, and music are). If the pirate simply changes the appearance (e.g., replacing a white character with an animal), it's hard for the original creator to take legal action.
  • An endless stream of copies: The developer of Unpacking reported more than 80 pirated versions in three years, yet new ones continue to emerge. Small teams can't compete with companies that use AI to reduce development times from months to weeks.
  • Fear of sharing ideas: Independent developers used to be proud to show their progress (to get feedback and gain followers), but now they're cautious—a single video could be copied by AI and released before they even have a chance. Freya has stated she doesn't want to share her development updates anymore, and Lucas Pope (the developer of Please Show Me the Documents) shares similar concerns.

4. Industry Concerns: A Flood of Low-Quality AI Games and Disrupted Markets

The wave of AI-generated piracy not only harms original creators but also contaminates the game market:

  • Market flooded with low-quality products: Games like Pickmon, which combine elements from Fantastical Paru, Pokémon, and Zelda, are criticized for being heavily AI-enhanced and merely profit-driven.
  • Players getting misled: For example, copies of Super Chameleon use Chinese titles, leading players to mistake them for the original games. Those unfamiliar with the originals may easily confuse the two.
  • A worse future?: The developer of Fantastical Paru predicted in 2025 that Steam would be overwhelmed by AI-generated junk games within two to three years—this trend seems to be already underway.

In Conclusion

AI is a powerful tool that can improve efficiency for creators, but when used by pirates to take shortcuts, it becomes a serious problem for the industry. To address this, platforms need to strengthen their review processes (e.g., requiring stricter reporting of AI-generated content on Steam), and copyright laws for game mechanics need to be improved. Otherwise, who will invest time in creating original games if copying is faster than developing them? After all, it's unfair to those who put effort into making quality products.